神河当時 - 《上位の大蛇、ささ弥/Sasaya, Orochi Ascendant》のプレビュー
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The Kamigawa block constructed Pro Tour is one week behind us, and next weekend is the Saviors of Kamigawa prerelease. If PT Philadelphia was any indication, the rest of Kamigawa will be populated with a wild array of colorful characters and giant monsters. What new twists does the conclusion of the Kami / Human war bring? Look no further than today’s preview for just one such twist. May I present, Sasaya, Orochi Ascendant:

Sasaya is a legendary permanent in both of its forms-- a legendary creature that flips into a legendary enchantment. And since the base form is a legendary creature (unlike previous flippers), you can indeed Time of Need for Sasaya. Also unlike previous flippers, flipping Sasaya will make some enchantments fall off-- specifically "enchant creature" enchantments such as Cage of Hands. Things like Confiscate, which is an "enchant permanent" enchantment, still stay on Sasaya regardless of form.

Also notice that revealing your hand is a cost. Revealing things usually waits until resolution, but costs are done on announcement. So what’s to stop you from revealing seven lands and then Brainstorming to put some back before the ability flips Sasaya? Revealing cards as a cost means the cards stayed revealed until the effect resolves or leaves the stack-- this is a new update to how "reveal" works (specifically for costs). If you remember ninjutsu, this is the same idea (the Ninja is revealed and stays that way until it hops into play), except now the idea can apply in other areas. So if you activate Sasaya, and the contents of your hand change while the ability is on the stack, your opponents will be able to see what’s in your hand. Once the ability resolves or leaves the stack (Time Stop, Squelch), your hand will stop being revealed. If you do something that requires looking at cards in your library such as Sensei’s Divining Top, those cards won’t be revealed because they’re not actually in your hand. What’s to stop you from using the ability repeatedly just to waste time? The ill will of your friends and the ire of judges who will be forced to penalize a player for being unsporting (wasting time is not sporting).

So we’ve got the first form out of the way, what about that second part? Yes, that is a mana flare gone wild. If you control five Forests and tap one for mana with Sasaya’s Essence, you’ll get from the Forest, and Essence ability will give you . That’s 25 green mana from five Forests. And we’re not talking about just basic lands-- you tap one of your four Urza’s Towers, you’ll get or from the Tower based on whether you also have both Urza’s Mine and Urza’s Power Plant, but you’ll also get for the other Towers-- so or from the land and more from the Essence-- potentially from the one tap. Of course, this only counts lands in play. Knowing you have four of something in the deck doesn’t mean you get a bonus; the lands must be in play for the Essence to kick in.

What about lands that produce multiple colors? It depends on how they’re producing multiple colors. Mossfire Valley makes both and at the same time. You can choose either or for each of the other Valleys you control-- mix and match is fine. But if it’s a land like Brushland, that makes only one color at a time-- you only get more of the color you just made without the option of the other colors (or colorless) the land could make.

引用元
THE ASCENSION BEGINS Posted in Feature on May 14, 2005
https://magic.wizards.com/en/articles/archive/feature/ascension-begins-2005-05-14


《上位の大蛇、ささ弥/Sasaya, Orochi Ascendant》のプレビュー記事です。恒例のQ&A記 事の冒頭に付け加える形なので、レビュー本体は短めとなっています。また、早速、歴伝 についてのQ&Aも書かれています。

ルール記事に付随する形のレビューだけあって、ルールの観点からの解説になっています。(これまでの反転カードと異なり)反転前から伝説であること、反転することでカードタイプが変わること、などです。特に、「手札を公開する」というのがコストとして扱われていること、が気になりました。忍術ではコストの一部だったのですが、《上位の大蛇、ささ弥》は、それのみをコストとしているのが特徴的です。後に予見や《原初の死、テジマク》といった例もありますが、それらもマナコストが必要なので、手札公開のみがコストというのはかなり珍しいケースと言えます。デザイン空間を掘り下げる余地があるのではないでしょうか。

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