神河当時 - ASK WIZARDS アーティストへの挑戦である《沼/Swamp》と《花の神/Hana Kami》
神河当時 - ASK WIZARDS アーティストへの挑戦である《沼/Swamp》と《花の神/Hana Kami》
March 22, 2005
Q: "I understand it’s important to let the artists go with their strengths, but do you ever give artists pieces you know they don’t prefer, simply to see what they are capable of? If so, could you let us know what some of these pieces have been that worked out well in the past?"
--Craig
Aloha, OR, USA

A: From Jeremy Cranford, Magic Art Director:

"Hi Craig,

"That is a very good question. What kind of art director would I be with out challenging the artists?

"Yes, I do try and give artists pieces that I know they’ll have to stretch in order to make them work. Using two current examples, the first would be the Kamigawa swamp mural by Jim Nelson. He doesn’t paint landscapes and I wanted to see how he’d handle a non-figurative assignment, and I think the final piece came out great. Then there was the Hana Kami in Champions of Kamigawa by Rebecca Guay. Rebecca is very good with figures but was a bit surprised when I assigned her an abstract Kami concept. It was a stretch from her normal work but again I think it turned out great.

"There are times when I’m not so lucky but I won’t talk about those :)"

引用元
ASK WIZARDS - MARCH, 2005 Posted in Feature on March 1, 2005
https://magic.wizards.com/en/articles/archive/ask-wizards-march-2005-2005-03-01


アーティストの力を引き出すために、あえて苦手なもの描かせることがあるか?という質問です。

アーティストディレクターだから、そうすることはある、という回答です。その一例が、風景画を描かないJim Nelsonに描かせた『神河物語』の《沼/Swamp》であり、造形が得意なRebecca Guayに描かせた抽象的な神の《花の神/Hana Kami》ということでした。これらは、アーティストが見事にその力を引き出した成功例と言えます。

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