神河当時 - 多人数戦の忍者
神河当時 - 多人数戦の忍者
ANTHONY CONTINUES NINJA WEEK, AND REPORTS ON MAGIC ONLINE

For those of you into Magic Online but not ninjas, feel free to skip to the second part of this article.

For the first half of this article, we’ll be discussing the ninja of Betrayers and how they stack up in multiplayer formats.

Surprise! It’s A Spider
For a more full discussion of what I mean by "spider" cards, see my archives, particularly the Hall of Fame articles from last autumn. In brief, spider cards are useful in multiplayer because they bait opponents to gain you some sort of unexpected advantage.

I normally think of card advantage when I think of good multiplayer "spider" cards (e.g., Spinal Embrace). But ninjas have forced me to broaden what spiders can do, for two reasons:

・their combat damage, and
・what they return to your hand.

We’ll take both into consideration as we discuss ninja cards. Certainly, strategies that work with one may easily work with another; I just like the chance to space out the discussion for readers one card at a time.

The "spider" rating is on a scale from 0 to 8 with 2 being average, for reasons that are completely arbitrary but allow easier digestion for those of you familiar with the Hall. A low spider rating doesn’t mean I don’t like the card! It just means that it’s less spider-y. It may rule in other respects.

Skullsnatcher. Spider rating: 2

Walker of Secret Ways. Spider rating: 2

Ninja of the Deep Hours. Spider rating: 3

Throat Slitter. Spider rating: 4

Okiba-Gang Shinobi. Spider rating: 4

Mistblade Shinobi. Spider rating: 4

Higure, the Still Wind. Spider rating: 5

Ink-Eyes, Servant of Oni. Spider rating: 6

引用元
OF SPIDERS AND SNAKES Posted in Serious Fun on February 1, 2005
https://magic.wizards.com/en/articles/archive/serious-fun/spiders-and-snakes-2005-02-01


「スパイダー・カード」という点からみた、『神河謀叛』の忍者の評価です。ここでいう「スパイダー・カード」とは、「多人数プレイで相手をおびき寄せて、予想外のアドバンテージを得るために役立つカード」ということだそうです。《脊髄支配/Spinal Embrace》がその一例として挙げられています。

かなり独特な視点ですが、その評価を見てみると、単純にカードパワーの順番に並んでいるようにも見えます。そもそものカードパワーがなければどうしようもないので、当然ではありますが。レアリティが高ければ、伝説であれば強力になるのも必然ですし。

ただ、《深き刻の忍者/Ninja of the Deep Hours》が、スタンダードでの活躍の割に、評価が低くなっています。多人数戦であるがゆえでしょうか。

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