神河当時 - デッキのアイデア集
神河当時 - デッキのアイデア集
神河当時 - デッキのアイデア集
3. Goryo’s Vengeance
Once upon a time there was a troublesome white instant called Waylay. While Waylay started off as just a very good limited combat trick, as when the card was designed, there was no such thing as Sixth Edition Rules (the "Classic" rules we use today). Once Classic rules started stacking spells, the wording on the original Waylay allowed players to play three 2/2 creatures during the opponent’s end step (after all "at end of turn" effects had been put on the stack), start their own turns with said creatures in play, and therefore have access to a sort of "White Lightning" Ball Lightning effect (six damage for three mana). In combination with Crusade, this made for a powerful loophole threat that was very effective at US Nationals 1999, placing multiple competitors in the money, including eventual Champion Kyle Rose. Goryo’s Vengeance has similar wording.

Think about it like this: Say you have a great creature, like one of the 5/5 beaters we’ve discussed so far, Iwamori of the Open Fist or Yukora, the Prisoner. Say your opponent kills your creature, either in combat or via removal. The ability to produce a 5/5 blocker during combat once won a Standard Pro Tour at THREE MANA (Justin Schneider play Tidal Wave in Dallas); imagine the potential of a reusable version of the card at two. Like Waylay, this card can translate to an offensive threat such that you can use it at the end of his turn and have a 5/5 attacker ready and beating the next attack!

There are tons of ways to get around the "remove from game" downside to this card. You can have a method to sacrifice the creature at the ready, select specifically creatures that can sacrifice itself, or just win with one unexpected strike with one of many available huge threats. Goryo’s Vengeance strikes me as the kind of card that a deck can be built around, or a strong anti-answer spell that will really punish removal-heavy opponents. It is even a renewable resource via the Splice mechanic, allowing you to pair card advantage with speed and surprise.

引用元
DORSAL FINS IN THE PERISCOPE Posted in Feature on January 26, 2005
https://magic.wizards.com/en/articles/archive/feature/dorsal-fins-periscope-2005-01-26


『神河謀叛』から、カードをピックアップし、デッキのアイデアを語っている記事です。あくまでもアイデアのみで、デッキリストはありません。

《塩まき/Sowing Salt》《素拳の岩守/Iwamori of the Open Fist》《御霊の復讐/Goryo’s Vengeance》《壌土に住むもの/Loam Dweller》反転サイクルと、おまけで《撹乱する群れ/Disrupting Shoal》が取り上げられています。

この中だと、《御霊の復讐/Goryo’s Vengeance》が一番実績を挙げたカードでしょう。リアニメイトカードは定番ですが、神河らしく、伝説に制限されています。その分、インスタントで打てることや連繋できることがメリットになります。釣り上げたい、強力なカードは伝説であることも少なくありません。特に(統率者需要も相まって)伝説のクリーチャーが増えてきた昨今ではなおさらです。伝説制限はとくに問題になりません。インスタントであることから、《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》のような、リアニメイト防止能力をすり抜けるということも可能です。

それ以外だと、(デッキのキーパーツではありませんが)《塩まき/Sowing Salt》も活躍しています。この記事で引用されている通り、ウルザトロンやクラウドポストなどの強力な土地に有効であったため、サイドボードに採用されていました。

コメント

お気に入り日記の更新

テーマ別日記一覧

この日記について

日記内を検索