神河当時 - ドラフトにおける侍デッキと秘儀デッキ
神河当時 - ドラフトにおける侍デッキと秘儀デッキ
Samurai!
The first topic relates to a deck I’ve found myself drafting a few times lately. This is a slightly extreme example of it but it’s not far from what the average version tends to look like. A few weeks back I wrote an article on the importance of aggression and this deck is about as extreme an example of that theory as you can get. It looks like it contains a lot of awful cards, but in reality it plays out a lot better than you might think.

(省略)

Splice to victory
In limited formats you often find that the decks that focus heavily on the main mechanics within the block tend to be quite powerful when they’re drafted properly. In Mirrodin block we saw this with Affinity. In Onslaught block a lot of the Tribal effects were very powerful. In Champions we’ve already seen the black-red Spiritcraft decks become popular as well as the ultimate mechanic deck: Dampen Thought.

Recently I’ve started trying to abuse the Splice mechanic a bit more in other decks. It used to be routine that you would have your six or seven spells and maybe five or six of them would be Arcane if you were lucky. Abusing the Splice mechanic wasn’t very likely. Lately though, I’ve tried a couple of blue-white decks where I focused on drafting the Arcane card drawers over the mediocre creatures that usually filled up the deck, and then combining these with a few cards that I could grab with the Splice mechanic.

The resulting decks are typically quite creature light, but they play a much more controlling game, which is something I like. The creatures you do have tend to be of higher quality and you can gain a big advantage if you’re able to Splice a few spells successfully.

引用元
HOLIDAY ASSORTMENT Posted in Limited Information on January 10, 2005
https://magic.wizards.com/en/articles/archive/limited-information/holiday-assortment-2005-01-10


プレビュー期間ですが、『神河物語』のドラフトの記事です。

質の劣るクリーチャーを入れてまでひたすら前のめりに組んだ侍デッキと、メカニズム中心で固めた秘儀デッキを紹介しています。侍の武士道が特に相互作用のないのに対して、秘儀の連繋は逆に完全に依存した関係で、対極的です。どちらが良いメカニズムという訳ではなく、両方があることが、ドラフトにおけるデッキの多様性に重要なのだと思います。

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