神河当時 - リミテッドのメカニズム
2020年11月17日 Magic: The GatheringAggressive Tone
Some environments are just better suited for aggression than others. Lots of consistent evasion such as shadow or fear (outside of Mirrodin) indicates the possibility for quick games. If Flanking, First Strike, Trample or Haste are plentiful then early attacking becomes more likely. If the defining attribute of the environment is 2/2 morphs for three mana then defense returns to favor.
Our first indication that aggression is cool and trendy is the bushido mechanic. In an environment of smaller creatures a +1/+1 boost represents a significant improvement. While helpful for both aggressive and defensive decks, of the fifteen common and uncommon creatures with bushido, only one costs more than four mana and only two have a toughness greater than 2. The mechanic reeks of aggression as bushido is combined with Haste (Ronin Houndmaster), First Strike (Kitsune Blademaster) and bonuses for attackers (Nagao, Bound by Honor).
There is also the unnamed green mechanic where a damaged creature remains tapped for an additional turn. This acts as temporary form of evasion or delay that can be utilized by aggressors (Orochi Ranger) and defenders (Matsu-Tribe Decoy) though experience has shown it more useful on offence.
There are two primary keywords to watch for when determining how defensive an environment will be:
1 Defender (Walls)
(省略)
ChK - There are none. Not one. Zero. Nada. Zip. This is the only set outside of Arabian Nights that does not have at least one wall in it. Enjoy it while it lasts.
2 Regeneration
(省略)
ChK - One creature - Kashi-Tribe Reaver, and not only does it cost four mana, it takes more to regenerate it. At the fringes there is Villainous Ogre but only when there’s a demon in play and even then it can’t block, making it purely aggressive anyway. Serpent Skin does the trick but it’s expensive and replaces playing a creature on the third or fourth turn while risking a two for one exchange. Numai Outcast does regenerate for only , but it also costs 5 life. And it’s a 1/1 for four mana – not quite the defensive expert we’re worried about. Regeneration is essentially non-existent in Champions of Kamigawa.
3 Finishers
(省略)
ChK - There are plenty. Thief of Hope or the various red pingers are a consistent but effective method of dealing those last few points. While Blood Rites is a slow substitute for the easy-to-use X spells, Devouring Greed and Devouring Rage are both common, if risky, methods of dealing significant damage unexpectedly and Strength of Cedars is an exciting surprise on a lowly Zubera that was supposed to slip through for just one. Aggressive evasion is best packaged on the nimble Nezumi Cutthroat but it is readily available from other sources. Kami of the Waning Moon and Guardian of Solitude exist purely to give other creatures evasion while Kami of Fire’s Roar and Teller of Tales remove blockers while also exerting some board control themselves. Significantly, defense is so porous that there is very little demand for Unearthly Blizzard or Terashi’s Cry despite both being Arcane and able to remove multiple blockers for a turn, though with Dance of Shadows and Lure doing all that and more, this may not be such a surprise.
Champions of Kamigawa is a very aggressive environment.
引用元
KEEPING UP TO SPEED: AGGRESSION AND TEMPO IN CHAMPIONS OF KAMIGAWA Posted in Feature on December 6, 2004
https://magic.wizards.com/en/articles/archive/feature/keeping-speed-aggression-and-tempo-champions-kamigawa-2004-12-06
昨日の記事の続きです。
今度は主にメカニズム面から分析しています。
特徴的なメカニズムとしては、例えば武士道があります。武士道を持つのは小型クリーチャーが多く、《浪人の犬師/Ronin Houndmaster》《義理に縛られし者、長雄/Nagao, Bound by Honor》など速攻や攻撃時ボーナスなどの攻撃的能力も備えています。
「防衛(壁)」クリーチャーは『神河物語』には1枚もありません。壁クリーチャーも同様です。このセットからキーワード能力「防衛」が設定されたので、この枚数は意外に思えるかもしれません。
「再生」カードは、4枚あります。ただ、《悪逆な大峨/Villainous Ogre》はデーモンが必要かつブロックには使えなかったり、《沼居ののけ者/Numai Outcast》は5点のライフが必要だったり、と防御的デッキには向いていないものです。
メカニズムではありませんが、攻撃的デッキにおける「フィニッシャー(エンドカード)」についても分析します。これは非常に多いです。《希望の盗人/Thief of Hope》やティム(ピンガー)による本体へのとどめ、《貪る憤怒/Devouring Rage》や《杉の力/Strength of Cedars》による大幅パンプ、《欠け月の神/Kami of the Waning Moon》や《孤独の守護者/Guardian of Solitude》による回避能力の付与、《火の咆哮の神/Kami of Fire’s Roar》や《伝承の語り部/Teller of Tales》によるブロッカーの一時的排除といったように種類も豊富です。
総じて攻撃的デッキに有利な環境というのも納得でしょう。
コメント