神河当時 - リミテッドのクリーチャー
2020年11月16日 Magic: The GatheringCreature Quality
Before rushing to pick 2/2s for two mana early, it’s critical to check whether the set has the appropriate creature tools to design an aggressive deck. And perhaps more importantly, you need to make sure the defensive options are limited or surmountable.
The generic creature is the "Gray Ogre" – a 2/2 for three mana. As a rule of thumb, independent of specific abilities or hindrances, any creature with a power equal to or greater than its casting cost such as Wretched Anurid is efficiently aggressive and any creature with a toughness strictly greater than it’s casting cost such as Angelic Wall is efficiently defensive. The creatures that bleed into both groups or have a high combined power and toughness such as Ember Beast are generally excellent overall and can function either way, depending on their abilities. Generally a minimum power of 2 is required for a creature to be considered aggressive though exceptions can be made for 1-power creatures with aggressive abilities such as Slith Firewalker.
There are exceptions to every rule, especially when abilities are taken into account. Thoughtbound Primoc, a 2/3 flier for three mana, can be considered aggressive as not only does it have evasion, it has a high relative toughness for a flier that will allow it survive combat with most other fliers under five mana. Fog Beast, despite being a 4/2 for only three mana, cannot be considered aggressive as there are so many situations where it cannot attack that it is best thought of as a wall (see "Defender" below).
With all of this in mind, there are three primary creature concerns when considering your aggression options:
1 Efficient High Toughness Creatures
(省略)
ChK – Eighth Edition may have ten low-cost high-toughness common and uncommon creatures but in Champions of Kamigawa there are only four – River Kajin, Harsh Deceiver (which lacks a second point of power), Kami of Old Stone and Sosuke, Son of Seshiro. In Kamigawa it is significantly less likely that your aggressive creatures will be effectively held off in the early game by high-toughness creatures.
2 Large Creatures
(省略)
ChK - By my rough calculations, the average playable creature in Champions of Kamigawa has the same power as the creatures in Onslaught (the last set with a standard color spread), but approximately one less point of toughness. The generic 4/4 green creature for five mana is not available for the first time since Urza’s Saga (where it was a 4/5 Blanchwood Treefolk). The largest reasonable creature is the 5/5 Moss Kami, and the 5-slot is empty. This means that small creatures have free rein to cause trouble without worrying about having to gang-block a giant beast early on. There are also no 2/3 or 3/3 creatures for three mana – the early game can be dominated by the tiny, especially if they have bushido.
3 Availability of Efficient Aggressive Creatures
(省略)
ChK - If there aren’t any big creatures then by default there must be a bunch of small ones, but are they efficient? In a word, yes. There are nine 2/1 or 2/2 non-rare creatures for two mana. While Odyssey block had similar numbers, most of those creatures came with significant disadvantages. Phantom Whelp and Mad Dog are no Wicked Akuba or Hearth Kami, and Crypt Keeper is definitely no Nezumi Cutthroat. There are also the Zuberas and even some playable 1/1s with evasion such as Soratami Cloudskater. And not only are they aggressive, they often have abilities that make them useful in the late game. They can destroy artifacts or enchantments, turn land into cards, or pump up for extra damage when they get through. This alleviates the risk of playing smaller creatures as they retain usefulness in the late game.
引用元
KEEPING UP TO SPEED: AGGRESSION AND TEMPO IN CHAMPIONS OF KAMIGAWA Posted in Feature on December 6, 2004
https://magic.wizards.com/en/articles/archive/feature/keeping-speed-aggression-and-tempo-champions-kamigawa-2004-12-06
昨日の記事の続きです。
除去に続いて、クリーチャーの質を3つの観点から見ています。
「低コストのタフネス4以上のクリーチャー」は、コモン・アンコモンを通しても《過酷な詐欺師/Harsh Deceiver》《古石の神/Kami of Old Stone》《川の水神/River Kaijin》《せし郎の息子、そう介/Sosuke, Son of Seshiro》の4体しかいません。これは攻撃的デッキにとって有利です。
「ファッティ」ですが、緑の5マナ4/4が『ウルザズ・サーガ』以来で初めて不在になります。6マナ5/5の《苔の神/Moss Kami》がようやくいる程度です。小型生物にとっては、チャンプブロックをする機会は減るでしょう。また、3マナ3/3や2/3がおらず、これも小型のクリーチャーが支配的になる要因です。
「効率的・攻撃的なクリーチャー」は、具体的には2マナパワー2です。コモン・アンコモンだけでも、9体も存在します。枚数だけなら『オデッセイ』も同じですが、《幻影の仔/Phantom Whelp》《狂犬/Mad Dog》のようにデメリットもちばかりです。それに対して、『神河物語』では《鼠の殺し屋/Nezumi Cutthroat》を筆頭に《血塗られた悪姥/Wicked Akuba》《かまどの神/Hearth Kami》のような攻撃的性能を備えた生物にあふれています。
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