神河当時 - リミテッドの除去
2020年11月15日 Magic: The GatheringThe Perils of Aggression and Champions of Kamigawa
Despite the many of benefits of aggression, historically sets have not been aggression-friendly. I’m going to go through an extensive list of things to investigate before you choose the aggressive option and then see how it applies to the current set.
Efficient Removal and Tricks
The bane of the aggressive deck is efficient low-cost common and uncommon removal. Such removal comes in many forms:
1. Point removal such as Shock, Pacifism or Terror
(省略)
ChK - In the entire set, Glacial Ray and the uncommon Reciprocate are the only kill spells under three mana, which suggests that the Ray would be popular even if it didn’t have splice. Consuming Vortex and Eye of Nowhere are the bounce alternatives, with the Vortex being a sought after card due to its instant nature. Compared to Mirrodin with Terror, Electrostatic Bolt, Shatter, the Spellbombs and Shrapnel Blast, it’s a lot easier to keep creatures in play in the early game.
2. Recurring removal such as Sparksmith, Auriok Transfixer or Prodigal Sorcerer
(省略)
ChK - Kitsune Diviner and the uncommon Honden of Infinite Rage are the only recurring removal available for three mana or less (Bloodthirsty Ogre is too situational and too slow) and both have restrictions as to when they can be used. Beyond that we have Frostwielder and Innocence Kami (which are effective but pricey) while Hankyu makes even the Ogre look speedy. Not quite comparable to Mirrodin with Spikeshot Goblin, the Crystal Shard or Granite Shards and the aforementioned Transfixer and Viridian Longbow.
3. 2-for-1 creatures such as Shock Troops, Nekrataal or Man-o’-War
(省略)
ChK - "Free" two-for-ones are increasingly rare in Magic since Flametongue Kavu dominated the tournament scene. Pain Kami is a quality card but it doesn’t have quite the immediate impact due to the mana requirements of the activation. The Zuberas, in particular the Ember-Fist Zubera, are the closest equivalent and even then the second effect is rarely game breaking. Scuttling Death is a bit more expensive but perhaps represents the best situation as soulshift provides a possible 3-1 advantage with the correct board situation. Mirrodin came up short here as well with the excellent Viridian Shaman followed distantly by the Goblin Replica and Nim Replicas.
4. Mass removal
(省略)
ChK - In Champions of Kamigawa only Hideous Laughter will destroy multiple creatures with more than one point of toughness and unfortunately that includes every common and uncommon creature that it shares a color with (black) except the two difficult-to-play demons (ignoring Deathcurse Ogre). Infest, on the other hand, while effective against many of the black Mirrodin creatures, worked excellently with the large number of available artifact or artifact-equipped creatures. As players realize how important mass removal has become in this speedier environment, Yamabushi’s Storm has rapidly gained popularity, especially when compared to Wail of the Nim or Tremor in past blocks. Even Myojin of Cleansing Fire, the high-end rare mass kill, costs eight mana instead of the usual six, indicating a definite preference for aggressive play by the designers.
引用元
KEEPING UP TO SPEED: AGGRESSION AND TEMPO IN CHAMPIONS OF KAMIGAWA Posted in Feature on December 6, 2004
https://magic.wizards.com/en/articles/archive/feature/keeping-speed-aggression-and-tempo-champions-kamigawa-2004-12-06
リミテッドの、特にアグロデッキについての長文記事です。
まず、攻撃的デッキ・防御的デッキの分類、攻撃的デッキの利点について書かれていますが、一般的なものなので省略します。
次に、『神河物語』がどちらに有利な環境なのか、除去の視点からの解析です。
「ピン除去」「くり返し使える除去(特にシステムクリーチャー)」「2対1交換ができる除去」「全体除去」の4つに分類しています。
その結果、『神河物語』で該当するカードは少なく、クリーチャーが生き残りやすい環境とのことです。2番目や3番目は、最近でも減少傾向にあります。当時からすでにその兆しがあったのでしょうか。また、2対1がとれるカードは減少しているのは、戦闘ダメージがスタックに乗らなくなったこともあります。
ちなみに、コンバットトリックは、攻撃的デッキ・防御的デッキのどちらでも活用できるとのことで、4つの分類には入りません。枚数は、標準的とのことです。
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