神河当時 - 《残忍な先祖返り/Feral Throwback》と神河
神河当時 - 《残忍な先祖返り/Feral Throwback》と神河
神河当時 - 《残忍な先祖返り/Feral Throwback》と神河
A WALK DOWN MEMORY LANE
During "Throwback Week," it would be silly not to include this little fellow somewhere along the way:

Just about every aspect of this card has something about it that makes me nostalgic for some aspect of Magic: the Gathering. I’m not normally a "Golden Ages" kind of guy -- I think the game has gotten better with time, though I’m especially fond of Invasion block -- but I do enjoy spending some time thinking about how I evolved as a player, and some of the cards and mechanics that helped me along the way.

Which brings us back to the Throwback. Let’s break this fellow down into six throwback-worthy aspects:

1) It’s a green card.
While not itself a constructed powerhouse, the Feral Throwback is a high-profile, interesting card for green in Legions. Onslaught block was a different time for green than in most years past. Many Magic players who were around five years ago recall the fine writing by Jamie Wakefield, his quest for the Pro Tour, his dinosaur tokens, and above all…his deep love for green. Mr. Wakefield deserves a moment of gratitude during any "Throwback Week" that involves Magic and the Internet.

Of course, by the time Feral Throwback came along, green was finally seeing the game come its way, after years as Magic’s forgotten color. Wild Mongrel, Seedborn Muse, Roar of the Wurm, Fifth Dawn’s emphasis on green as a base for five-color decks, and now Sakura-Tribe Elder, green has gotten a great deal of attention from Wizards lately. Since most casual players enjoy a good green stampede, we should take a moment to celebrate. Like the Red Sox World Series victory this year, it means a lot more because it was so long in coming.

(省略)

4. The amplify, combined with casting cost, actually encourages you to play incredibly expensive decks.
Who doesn’t remember playing overexpensive decks? Heck, I’ve been playing this game for years and I still have one I can’t resist. It’s chock full of Form of the Dragon, Platinum Angel, Mind’s Eye, and now Reverse the Sands. The inexpensive spells, like Fiery Temper, are best held until after Solitary Confinement comes out. Of course, Solitary Confinement shouldn’t really come out until after you have Form of the Dragon out -- and preferably not until after you have Form AND a Platinum Angel out. So it may as well cost .

Anyway, Land Tax is really, really important to that deck. It does like to go last in turn order. Yup, nothing like an overexpensive deck that hangs at five life, begs for board sweepers, and makes you feel like you ought to go last. And that’s what Feral Throwback’s all about, isn’t it?

Of course, the Throwback could simply be encouraging you not to overextend and to hold some of your smaller beasts back in your hand -- but that’s less exciting a notion.

5. Provoke is just plain cool, and deserves to return as a "classic" mechanic.
I like it in green -- creature-based removal makes the most sense in the color devoted most strongly to creatures. Of course, provoke is based on Lure, and Lure does return now and again -- most notably in Matsu-Tribe Decoy, which can actually win you games.

Wizards appears to be letting provoke back in now and again on specific cards, which is cool. I also wouldn’t mind seeing the mechanic return more forcefully -- maybe just within green, or maybe across colors again like Legions did. It just forced some of the more entertaining (and complex) combat decisions I’ve seen in Magic.

引用元
THROWING BACK, FERALLY Posted in Serious Fun on November 30, 2004
https://magic.wizards.com/en/articles/archive/serious-fun/throwing-back-ferally-2004-11-30


《残忍な先祖返り/Feral Throwback》について語る記事です。そのカードを6つの観点から語る中で、『神河物語』のカードが登場しています。

1.緑のカードである
初期の緑は、ハッキリ言ってしまえば弱い色でした。しかし、《残忍な先祖返り/Feral Throwback》が出た辺りから、《野生の雑種犬/Wild Mongrel》《ワームの咆哮/Roar of the Wurm》などの強力なカードが登場し、『フィフスドーン』では5色サポートとして活躍し、『神河物語』では《桜族の長老/Sakura-Tribe Elder》が活躍しています。

4.重いカードだらけのデッキを推奨する
《ドラゴン変化/Form of the Dragon》や《白金の天使/Platinum Angel》のような重いカードが好きらしく、当時は『神河物語』の《砂の逆流/Reverse the Sands》を採用していたようです。

5.「挑発/Provoke」はクールで、再録する価値のあるメカニズムである
《寄せ餌/Lure》は古典的な緑の効果であり、『神河物語』では《松族のおとり/Matsu-Tribe Decoy》が登場しています。

このように、普段とは違った視点からカードをみるのも面白いでしょう。

コメント

お気に入り日記の更新

テーマ別日記一覧

この日記について

日記内を検索