神河当時 - フォーマット「感謝祭」
2020年10月24日 Magic: The GatheringTrack The Turkey
This ought to work pretty well for any multiplayer group between 5-7 players. Right now it’s an imaginary format; but I’ll see if I can’t convince my group to give it a whirl.
The design of the format starts with a random selection of one player – the Turkey. That player goes first. After drawing their first card, they may play as many lands as they like out of their hand, and may play creatures and artifacts from their hand without paying their casting cost. (Use your head. If you think your group will need to ban a certain card, ban it. But notice I didn’t say "enchantments", or "instants", or "sorceries". In fact, if you want to leave those out of the format altogether, be my guest. Keeping decks to lands, artifacts, and creatures is certainly keeping in theme with a focus on Thanksgiving harvests, tools, and food.)
After the turkey player takes her first turn, play proceeds normally. Other, non-turkey players do NOT get free spells, and may only drop one land per turn, etc. Non-turkey players may only attack the turkey (or permanents/spells controlled by the turkey). The turkey player may not attack anyone.
At the end of a round (everyone takes a turn), if the original turkey player is still alive, that player gets the following bonuses:
* draw an extra card at the beginning of her upkeep;
* gain five life; and
* at the beginning of another player’s upkeep, she may designate that player as the new turkey.
Of course, the new turkey now may drop as many lands, artifacts, and creatures as possible on their turn, to prepare for the round of attempted slaughter.
Note the following suggested rules:
Nothing prevents a player from being called a turkey twice, before someone else even gets to be turkey once. Fairness has nothing to do with this format. Some turkeys are just that – turkeys.
When a turkey dies, that dead turkey gets to name the next turkey. Note the new turkey may have to wait a while before it’s his or her turn. So before you kill a turkey, you may want to have your ducks in a row and, er, count your eggs before they’re hatched. Or something.
No death by milling. We’re not building lock or combo decks here, folks. Please no Brain Freezes for sending turkeys on their way. Burn, however, should possibly be considered for extra style points.
It is possible for a turkey to kill another player, without attacking him. Think of a card like Glarecaster. If a turkey hunter dies, not much happens. Just move on to the next turn, and let the next opponent try to take on this radioactive turkey.
The more I think about it, the more I like the idea of banning enchantments, instants, and sorceries. Jokes about burning aside, these types of cards are more likely to include "Hurricane" or "Pernicious Deed" effects that smash everyone on the board, instead of slamming the turkey like you’re supposed to. This also resolves the "Time Stop" problem: you name a turkey and then play Time Stop to prevent that player from having a chance at self-defense.
Try to avoid board-sweepers. Using such cards kinda misses the point. Nobody wants to find non-turkey by-products in their turkey meat.
引用元
TRACK THE TURKEY Posted in Serious Fun on November 23, 2004
https://magic.wizards.com/en/articles/archive/serious-fun/track-turkey-2004-11-23
アメリカ合衆国とカナダの祝日である、「感謝祭/Thanksgiving」になぞらえた非公式フォーマットの紹介です。
手短にまとめると、一人の七面鳥プレイヤーを、残りのプレイヤーが狙うという多人数戦と言えます。魔王戦のようですが、七面鳥役がゲーム中に変わるのが、それにはない特徴です。
インスタント・ソーサリー・エンチャントが禁止推奨なので、クリーチャーが主体となります。
そこで、『神河物語』からは、《昇る星、珠眼/Jugan, the Rising Star》のような強化手段、《大蛇の孵卵器/Orochi Hatchery》のようなクリーチャー展開手段がオススメされています。
アメリカの行事にちなんだゲームで、和風のクリーチャーが活躍するというのも、それはそれで面白いかもしれません。
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