神河当時 - 『神河物語』ドラフトの緑
2020年10月15日 Magic: The GatheringDrafting Green
The best green common is almost universally agreed to be Kodama’s Reach. There’s no questioning that it’s a nice card, but compared to Befoul, Cage of Hands, Teller of Tales and Glacial Ray it really doesn’t actually impact the game by itself. It allows you to cast your more powerful spells earlier, and it allows you to play spells from different colours but by itself it does nothing to help you win the game. If you haven’t drawn your powerful spells then the Reach isn’t going to help you out. Some people will cite the deck thinning aspect of the card improving your draws over a long game, but really this isn’t likely to provide a tangible advantage until (typically) 10-15 turns later.
Opinions on the second best green card are divided. It probably depends upon what archetype you’re trying to draft but in general I think Sakura-Tribe Elder should be taken ahead of Kodama’s Might and the other green creatures. Once again though, you have a creature that isn’t realistically going to win the game by itself. All it can do is help you cast your other spells faster, and more consistently. Sometimes that will be enough to win the game, but that’s not always the case.
So, given that the best green cards are mana fixers it makes sense to draft your green decks to take advantage of this fact. What green does best is allow you to splash other colours and accelerate your mana, so when drafting green you should always be on the lookout for powerful cards in any colour. You also shouldn’t be afraid of playing a few more high-costed cards than you might otherwise do. There’s no point accelerating your mana and then casting a Kami of the Hunt; it’s the powerful creatures like Moss Kami you want to be dropping. If some of your spells merely fix your mana then you’ll typically have less spells that impact the game so you need to make sure the ones you do have are powerful enough to make up for this.
I’ve tried all manner of standard two colour green decks and when these decks do win it’s rarely on the back of the green spells. Having said that, green-black is probably one of my favourite green-X combinations because the addition of black gives you removal, excellent early drops and a decent flyer too. The fat green creatures usually make up the top end of the curve. These two colours go quite well together as the green cards fill some of the holes black has.
引用元
THE FACES OF GREEN Posted in Limited Information on November 8, 2004
https://magic.wizards.com/en/articles/archive/limited-information/faces-green-2004-11-08
『神河物語』ドラフトにおける緑を分析した記事です。
残念ながら、最弱色という位置づけです。もっとも、当時はそれはよくあることでした。除去や回避能力に乏しいからです。
緑最強のコモンは《木霊の手の内/Kodama’s Reach》で間違いないとされます。これは一度に2つの土地にアクセスできるため、ダブルシンボルでもタッチできますし、5色デッキも組むことが可能になります。
ゆえに、黒の優秀なダブルシンボル除去(《忌まわしい笑い/Hideous Laughter》など)、本殿やずべらなどの5色サイクルを組み込むことが有力な戦略とされています。
2021/03/09 追記
日本語訳を見つけました。
緑の様々な顔――神河物語での緑のドラフト
https://web.archive.org/web/20041211020257/http://www.hobbyjapan.co.jp/magic/articles/files/20041208_01.html
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