神河当時 - ミラディンブロック構築とメタゲーム
2020年8月31日 Magic: The GatheringPublic Enemy Number One
For those of you who will make Champs your first sanctioned tournament experience, let me introduce you to the bad guys:
These two notorious villains ruled Mirrodin Block Constructed and have been a force in Standard since the release of Darksteel. For his part, Disciple of the Vault has been played since Champs last year, albeit back then, he was mostly a foil for Affinity-killer Akroma’s Vengeance. Today, Arcbound Ravager and Disciple of the Vault make up the finest two-card combination since long unplayable Illusions of Grandeur met the seemingly innocuous Donate in 1999. Both cards are solid alone, but together, they push the Affinity deck over the top.
(中略)
The Limiting Factor
The next biggest deck to come out of the Mirrodin Block is Tooth and Nail. Tooth and Nail (called “TwelvePost” at that event) came on the scene at the Block Pro Tour early this year, and nearly took home the top prize. While the game’s finest designer had to settle for second place in Kobe, Gabriel Nassif’s performance at the Pro Tour helped propel him to Player of the Year.
The core of Tooth and Nail is Sylvan Scrying and a set of entwine sorceries – Reap and Sow and Tooth and Nail itself. The goal of the deck is to generate a ton of mana and then entwine the latter sorcery for a ridiculous effect. What actually comes down is to some extent irrelevant… most of the time a resolved Tooth and Nail is the death knell. The end can take the form of two copies of Darksteel Colossus, ready to trample over for 22, invulnerable to Wrath of God or other sweep. It can be the team of Platinum Angel and Leonin Abunas; one ensures victory while the other prevents its partner from being removed. Victory can take the form of Triskelion and Mephidross Vampire… a couple that sweeps the board of offending creatures on the other side of the table. Colored mana requirements are irrelevant once Tooth and Nail is within range.
引用元
PREPARING FOR CHAMPS Posted in Feature on October 20, 2004
https://magic.wizards.com/en/articles/archive/feature/preparing-champs-2004-10-20
当時の環境を分析する記事です。
1ブロック3セットせいだった頃は、「ローテーション直後はブロック構築からメタゲームを読む」というのが1つの方針でした。
そこで、注目されているのはやはり親和で、その次が12ポスト(歯と爪デッキ)となっています。
『神河物語』には親和を強化する要素はほとんどありませんが、歯と爪で呼び出したくなるような強力な伝説クリーチャーはいたことが注目されていたようです。
2021/03/09 追記
日本語訳を見つけました。
都道府県選手権に向けて――選手権のメタゲーム概要
https://web.archive.org/web/20041113050253/http://www.hobbyjapan.co.jp/magic/articles/files/20041022_01.html
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