神河当時 - 多人数戦のプレイテスト
2020年8月18日 Magic: The GatheringMagic: The Playtesting
The disclaimer: Even in this column, on this site, and after the fact, I’m limited in what I can reveal to readers. Neither my friends nor I can answer any speculation on what happened during playtesting. But Randy and the good folks at Wizards will let me speak to a couple of cards and experiences we had.
The team: The ten who tested regularly were Bob Drosky, David Hanson, Paul Hemze, Curt Jorenby, George Maverick, Don Musch, Todd Petit, Joe Santos, Paul Shriver, and myself. None of us are anyone of particular import in the Magic world, though you might occasionally catch one or two of us at Magic Online.
The mission: Our job was to focus on the card(s) in non-sanctioned formats, with an emphasis on multiplayer. We were given specific instruction not to care about whether a card was a bomb or not for limited/constructed tournaments. So if you have a problem with a card that’s "not costed right for Standard"…well, you’re looking at the wrong playtesters.
We tested virtually every card they gave us (setting aside repeats like Stone Rain) at least once in real-multiplayer-game conditions. The formats ranged from simple chaos to "hunt" (restricted target) to Two-Headed Giant to constructed Emperor to draft emperor.
引用元
DOWN TO EARTH Posted in Serious Fun on October 19, 2004
https://magic.wizards.com/en/articles/archive/serious-fun/down-earth-2004-10-19
プレイテストに関する記事です。
『神河物語』のテストプレイ時には、多人数戦に焦点を当てることが仕事でした。そのため、構築に適したコストか、リミテッドにおいてボムか、といったことは気にしないように指示されていました。
そして、多人数戦フォーマットとして、皇帝戦や双頭巨人戦などを一通り試しました。
今にして思えば、プレビューやその後の記事において、多人数戦を意識した話が多かったのはそういうことだったのかと、納得できます。
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