神河当時 - 『神河物語』の多人数戦向けカード:白
神河当時 - 『神河物語』の多人数戦向けカード:白
神河当時 - 『神河物語』の多人数戦向けカード:白
昨日の記事の続きです。

The White Hall
I’m closing this year’s Hall with what is probably the color with the most multiplayer momentum from the last three sets. On a roll since Onslaught block (Akroma’s Vengeance, Windborn Muse, Wing Shards, etc.), white got plenty of goodness in Mirrodin block as well. Champions looks even better. Here are the top choices from what’s new:

Auriok Champion
Bringer of the White Dawn
Masako the Humorless
Pristine Angel
Reverse the Sands
Yosai, the Morning Star

White went well beyond this list when looking at similar cards: Konda, Lord of Eiganjo (similar to Radiant, Archangel); Ghostly Prison (similar to Windborn Muse); and Myjojin of Cleansing Fire (similar to Mageta the Lion). White’s hall is right here.

Underlying trends for white are very promising. Bushido as a whole is a very strong multiplayer mechanic which should generate plenty more Hall entries before the block is done; and I have my eye on both white "flip" cards to see if they’re worthy of Hall mention next time around.

What I’m starting to like about white (historically my least favorite color) is the slightly broader range of goods it’s bringing to the table. Rather than depending upon "stupid" life-gain like Congregate and Angelic Chorus, white mages can now do more clever tricks with Reverse the Sands and Exalted Angel. Rather than burdening an entire board with horrendous (yet classic) slowdowns like Kismet, white can selectively punish with Yosei, the Morning Star. Rather than a bunch of 0/4 walls with little personality…it has Glory.

From my perspective, that’s where white began turning the corner – in Judgement, with Glory. The card was a terrific way both mechanically and aesthetically to offer protection. Protection had been pretty boring before then – but this bomb incarnation really opened up a bunch of creative possibilities.

Pristine Angel does something similar. Back when vigilance wasn’t called vigilance, the non-tapping nature of angels was getting a bit routine. Pristine Angel offered some interesting options – tap but lose protection, but play lots of instants to allow untapping. Encouraging white to play lots of clever instants, rather than heavy-handed sorceries like Wrath of God, is a good thing.

Speaking of stuff at instant speed, the latest card to broaden white’s horizons is Masako the Humorless. This may rapidly become my favorite white card. How much fun will it be to "overextend" and then punish some sloppy opponent who thinks being tapped out on creatures means you can’t defend?

In fact, Masako combines extremely well with just about every new card listed above. (Reverse the Sands is the one exception, since it has its own agenda – see my preview article for ideas there.) With Auriok Champion, she provides a quick point of life and lets Auriok Champion shine a bit brighter against black and red. With Bringer of the White Dawn, she lets the beefy 5/5 trampler both swing and block. She untaps Pristine Angel at instant speed, always a good thing. And if a tapped Yosei, Morning Star can engage in combat unexpectedly, there’s really no way for the battle to go badly!

引用元
MULTIPLAYER HALL, PART THREE OF THREE Posted in Serious Fun on October 5, 2004
https://magic.wizards.com/en/articles/archive/serious-fun/multiplayer-hall-part-three-three-2004-10-05-0


多人数戦で強い『神河物語』の白のカードとして、《生真面目な君、昌子》《砂の逆流》《明けの星、陽星》などが挙げられています。

《明けの星、陽星》は通常の1対1でも強力ですし、《砂の逆流》はいかにも多人数戦向けの派手なカードですから、ラインナップされても不思議はありません。

そんな中、《生真面目な君、昌子》は一見して浮いている気がします。

これは単体の強さより、ここで挙げられている他の多人数戦向けカード《オーリオックのチャンピオン》《白の夜明けの運び手》《清純な天使》などとの相性の良さから、挙げられています。

単純に「多人数戦向け」と言っていいのかは疑問ですが、こういう視点もあることは面白いです。

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